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Question by Imankit · Apr 08, 2015 at 05:08 AM · lighting3dunity5bakinglights

What will be the best light baking settings when baking for mobile devices in Unity 5

I am trying to bake a scene with for mobile devices. I have kept mixed settings for lights in directional light and kept the resolution to 4 in General GI. But the baked shadows are so bad that. Everything is looking dark and unnecessary dark spots are there. This didn't happened with beast light baking system in Unity 4. I can't proceed with my work. Everything is so bad. Do anyone have a workaround or solution! See the screenshots

alt text

[1]: /storage/temp/44126-screen-shot-2015-04-08-at-103455-am.png

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Answer by Girish-sruthkia · Nov 21, 2015 at 06:51 AM

I believe it is due to low resolution, increase atlas size in General GI, and increase the baked resolution in Baked GI. Increasing resolution and atlas size might fix your issue.

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