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Question by mlepage · Apr 08, 2015 at 12:47 PM · scenestartenabledawakedisabled

Something like Awake that runs even if disabled?

The documentation for Start says:

Like the Awake function, Start is called exactly once in the lifetime of the script. However, Awake is called when the script object is initialised, regardless of whether or not the script is enabled. Start may not be called on the same frame as Awake if the script is not enabled at initialisation time. http://docs.unity3d.com/ScriptReference/MonoBehaviour.Start.html

It always seemed to me like Awake would be called regardless of whether an object were enabled or not, whereas Start would be called only when the object became active. And that this would apply to app startup. But that does not appear to be the case.

http://forum.unity3d.com/threads/unityevent-disabled-objects-awake-failure.267241/

My question is whether there is anything like Awake that is called even on disabled objects when the app is started. Because that would be terribly handy. (Or am I misunderstanding Awake, maybe it does somehow run on disabled objects at startup?)

So I think I do understand the difference between Awake and Start. If you Instantiate an object then disable it, Awake will run but Start will not. So you should initialize the object itself in Awake and its connections in Start.

What I'm asking is why can't there be another callback, like Init, which runs only at app startup, for all disabled objects in the scene, if it exists. Unity could make a list of which ones to call when it builds the scene, so it doesn't have to traverse the scene hierarchy at startup. (This is basically how static initialization functions are compiled in some languages.)

At the very least I think the docs should be clearer that Awake is not called at startup if the object is not enabled, because it really seems like it would be, as the docs currently describe.

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avatar image Bonfire-Boy · Apr 09, 2015 at 05:00 PM 0
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It might help people to try of think of ways to achieve what you're after, if you explain what use you want to put it to.

avatar image puppeteer · Jul 31, 2015 at 06:53 PM 0
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Seconded for the question. This is very important if you want for example to check if the mute button should be on or off, and the mute button is part of an options menu.

Now the problem is that you don't want that UI menu to clutter the whole game area while editing, but you can't disable it because it won't make that check on scene startup.

avatar image Bonfire-Boy · Aug 01, 2015 at 07:45 PM 0
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I agree that the documentation isn't too clear, but the way things work seems pretty good to me. If I put an object in my scene in the editor but deactivate it, I want it to be like it's not even there... until I activate it.

But I think there are ways of achieving what you're after. For example, you can have another object in the scene, with a reference to the deactivated object(s), which calls their initialisation function(s) in it's Awake/Start. That would probably be my approach to puppeteer's situation - I'd initialise bits of my UI from a UI$$anonymous$$anager of some sort, so that they could be initialised regardless of whether they're active.

Another approach would be to make the object active but have its components disabled, so that their Awakes get called on scene start up but that's all, until they're enabled.

But I should say that neither of the above is something I've ever actually found myself needing to do, so it may be that I'm missing something.

avatar image tormentoarmagedoom · Nov 05, 2018 at 06:50 PM 0
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Objects are active or inactive. The components like a script, are enabled or disabled

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Answer by donkey0t · Oct 04, 2021 at 02:20 PM

As an alternative, you can start your object as enabled and write a quick script that automatically disables your component as soon as it starts. That way you can have the code in your Awake function as you expect, and the object will immediately return to its disabled state. Obviously this might not be helpful in every scenario but it's another potential option.

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