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Question by Aetherum · Apr 09, 2015 at 04:28 AM · lightingz-fighting

How to make smooth surfaces in editor?

I'm currently trying to build an office interior, which I've essentially built out of cubes resized. How can I stop what I think is called z-fighting (trying to show multiple shapes in the same place), and the lighting issues that occur? (Large difference in brightness)

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avatar image Cherno · Apr 09, 2015 at 06:48 AM 0
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Uhm... move the offending objects so their surfaces are not overlapping?

avatar image Blackup · Apr 09, 2015 at 02:13 PM 0
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Please elaborate on the large difference in brightness problem. perhaps attach a screenshot.

avatar image BlackWingsCorp · Apr 09, 2015 at 03:53 PM 0
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Why not disable all colliders, and rigidbody to the gameobjects and set it to iskinematic? Or if colliders are extremely necessary, just use Physics.IgnoreCollision() http://docs.unity3d.com/ScriptReference/Physics.IgnoreCollision.html so they don't behave oddly.

As for lightning, it depends what kind of source are you using directionlight, pointlight etc?

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