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Question by Valtieri · Apr 08, 2015 at 08:36 PM · raycastcanvas

RaycastHit on a UI canvas problem.

Hi everyone.

for the application I'm working on I want to activate a menu (with setActive(true)) while I click on a cube of a grid, and the menu have to be desactivate when I click somewhere else than in the menu, for that, I want, when I click, to check if I click on an object of the layer "case" or the layer "UI", but my problem is here:

I use RaycastHit to identify on which object my mouse is, it detect the case correctly but it get throw the menu(create with UI GameObject),the Raycast only see the Objects behind the canvas, What do you think I must use to make this work correctly?

Oh! and I use Unity 5.

thanks

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