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Question by Pangamini · Apr 09, 2015 at 11:12 AM · culling

Can i change Renderer.enabled from the Camera.OnPreCull?

Hello. I'd like to do some sort of custom renderer culling, and i thought disabling and enabling renderers in OnPreCull and OnPostRender is a great idea. But it turns out that it doesn't work as expected. I wonder if enabling component in OnPreCull is too late for the engine to render it in the current frame?

PS: Disabling renderers by changing its layer works from there, but i am curious about Renderer.enable itself

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avatar image Pangamini · Apr 15, 2015 at 07:55 AM 0
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$$anonymous$$ean bump!

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Answer by OndrejP · May 11, 2018 at 05:38 PM

I tried to enable/disable renderers in OnPreCull/OnPostRender, but it caused some issues with some type of renderers (e.g. ParticleSystem). Switching layer to 'Invisible' and then back to original (in OnPostRender) works fine for me.


It works fine even when doing 'nested rendering':

 MainCamera.OnPreCull
 MainCamera.WillRenderObjects
 WaterReflectionCamera.OnPreCull
 WaterReflectionCamera.WillRenderObjects
 WaterReflectionCamera.OnPreRender
 WaterReflectionCamera.OnPostRender
 MainCamera.OnPreRender
 MainCamera.OnPostRender
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