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Question by Zozingzeus · Apr 13, 2015 at 07:23 PM · c#gameobjectprefabarraygame

Get Script from gameobject knowing only parent script

So, I have an array of gameobjects w$$anonymous$$ch all has a unique script with only having the same parent script in common. I need to access the script in the gameobject to use a function. The gameobjects will only contain 1 script. Example:

Parent script:

 public class Pet : MonoBehaviour {
     ...
 }

C$$anonymous$$ld script:

 public class Bird : Pet {
     ...
 }

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Answer by hbalint1 · Apr 13, 2015 at 08:06 PM

I don't understand your question for 100%. But if you would like top reach a function in your base class (Pet), then you should just make it public. Like:

 public class Pet : MonoBehaviour {
 
      public void TheFunctionYouNeed() {}
 
 }

Now you can access it through the instantiated object. For example on a bird:

 GameObject.Find("Duck").GetComponent<Bird>().TheFunctionYouNeed();

If you want different behaviour on the "TheFunctionYouNeed" function in each derived class, just make it virtual in the Pet class and override it in each class.

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