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Question by kyrinthekid · Apr 13, 2015 at 06:51 PM · rigidbody2.5d

I can't move my box !!! with rigidbody constraints

 using UnityEngine;
 using System.Collections;
 
 public class sc_Player : MonoBehaviour {
 float xspeed=0f;
 float yspeed=0f;
 float sp=8;
 float grav = -1;
 float gravlim= -12;
 float jumppow = 18;
 
     public Rigidbody Rbod;
 
     // Use this for initialization
     void Start () {
         Rbod = (Rigidbody)gameObject.AddComponent ("Rigidbody");
         Rbod.useGravity = false;
         transform.rigidbody.constraints = RigidbodyConstraints.FreezePositionZ;
     }
 
     // turn's gravity off
     //transform.rigidbody.contraints = rigidbody.contraints
     void Update () 
     {
         xspeed = 0f;
 
         if(Input.GetKey ("right")) xspeed= sp;
         if(Input.GetKey("left")) xspeed = -sp;
     yspeed+=grav;
 if (yspeed <= gravlim)yspeed = gravlim;
 if(Input.GetKeyDown("x")) yspeed = jumppow;
 
 
 rigidbody.velocity = new Vector3(xspeed,yspeed,0);
 transform.rotation = Quaternion.AngleAxis (0, Vector3.forward);
     
     }
 }
 

Here is my question, I want to use a cubed based collision detection, but for some reason when I tried to add a gravity variable, it made it impossible to move my cube ? I just don't really know what's constraining the right and left movement, I was thinking of doing some sort of raycast to stop the downwards momentum, but i don't know is that's really the problem,or a good solution.The odd thing is that I'm able to move right and left when I use a capsule instead of a cube.

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Answer by Basher207 · Apr 13, 2015 at 07:14 PM

Eh I know you probably already know this, but transform.rigidbody.constraints don't work anymore because that is no longer part of unity You have to do gameObject.GetComponent

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