• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by kaka24fan · Apr 12, 2015 at 09:49 PM · scripting problemuitoggledelegatelistener

UI toggle.onValueChanged assigning method via script

Hello. I'm creating multiple UI toggles at runtime. I want each of them to change a boolean public field of some instance of a class. Here, I have multiple characters and each toggle should make each of them 'sleep' or 'travel'. But it appears that all the toggles influence only the last created character in a weird way.

 foreach (TeamMember tm in dictionaryyy)
 {
  // ...
 GameObject toggleSleep = (GameObject) GameObject.Instantiate (ToggleSleepPrefab);
                 toggleSleep.transform.SetParent (newOutput.transform);
                 toggleSleep.GetComponent<Toggle>().onValueChanged.AddListener
                 (delegate 
                 {    
                     if (toggleSleep.GetComponent<Toggle>().isOn)
                             tm.setAction(Enums.Actions.Sleep);
                         else
                             tm.setAction(Enums.Actions.Travel);
                 }
                 );
 }


Oh yeah, tm.setAction(Enums.Actions a) is defined in TeamMember class and it's just a setter for one variable.

Here's a screenshot to give you an idea of what I'm talking about.

alt text

I've never really used delegates, I've used events in a simple way a couple of times, that's it. I'm not an advanced-level programmer, so please try to explain everyt$$anonymous$$ng :)

Thanks very much!

temp.png (54.7 kB)
Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
Best Answer

Answer by kaka24fan · Apr 13, 2015 at 06:38 PM

Ok, I made it work, but in a roundabout fas$$anonymous$$on. Now each "line" called singleOutput holds the proper character's ID and then:

                 toggleSleep.GetComponent<Toggle>().onValueChanged.RemoveAllListeners();
                 toggleSleep.GetComponent<Toggle>().onValueChanged.AddListener
                 (delegate 
                 {    
                         //Debug.Log (toggleSleep.GetComponent<Toggle>().isOn.ToString ());
                         if (toggleSleep.GetComponent<Toggle>().isOn)
                             teamMembers[toggleSleep.transform.parent.GetComponent<IDholder>().list[0]].setAction(Enums.Actions.Sleep);
                         else
                             teamMembers[toggleSleep.transform.parent.GetComponent<IDholder>().list[0]].setAction(Enums.Actions.Travel);
 
                 }
                 );

Probably the first line showed above isn't necessary but I'll just leave it as is. Cheers

Comment
StarCmd

People who like this

1 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

add delegate to toggle in unity 4.6 UI 2 Answers

How do I get a UI Slider to provide a value with OnValueChanged? 1 Answer

Weird behaviour when trying to dynamically create buttons 0 Answers

Generic Triggers and Actions 0 Answers

Get Dropdown Index value based on text value using Where c# filter 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges