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Question by xpluffy · Apr 13, 2015 at 10:13 PM · c#unity 5collisionsound effects

Playing certain sound during collision

I been researching how to do this and it seems that it doesn't work in Unity 5. I have two audio attached to a gameobject. 'swoosh' and 'death'. I want to play death during collision and my code seems to not working.

     AudioSource source
     void Start () {
         source = GetComponent<AudioSource> ();
     }
     void OnTriggerEnter2D(Collider2D collider){
         if (collider.tag == "Player") {
                   source.PlayOneShot(swoosh);
         }
     }


I keep getting error `swoosh' does not exist in the current context. I've seen people doing this in tutorials but it seems to be not working on mine. I'm using Unity 5

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Answer by DoTA_KAMIKADzE · Apr 13, 2015 at 10:13 PM

In order to use PlayOneShot function you need a reference to your swoosh AudioClip;

 AudioClip swoosh;//same for your second one

And then get your swoosh reference either on Awake/Start like you do with your AudioSource or make it public/[SerializeField] and set it through inspector.

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