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Question by Klousianic · Apr 13, 2015 at 09:05 PM · c#movementtransformplayer

Need your help by movement

Hi everyone! I have an movement script and I need an rigidbody, but my script is not compatible with an rigidbody. SO what must I do, to make, that my script work with an rigidbody. using UnityEngine; using System.Collections;

 public class Bounce : MonoBehaviour {
 
     float lerpTime;
     float currentLerpTime;
     float perc = 2f;
 
     Vector3 startPosition;
     Vector3 endPosition;
 
 
     void Update () {
     
         if(Input.GetButtonDown("up") || Input.GetButtonDown("down") || Input.GetButtonDown("right") || Input.GetButtonDown("left")) {
 
             if(perc == 2f) {
                 lerpTime = 2f;
                 currentLerpTime = 0;
             }
         }
         startPosition = gameObject.transform.position;
 
         if(Input.GetButtonDown("right") && gameObject.transform.position == endPosition) {
             endPosition = new Vector3(transform.position.x + 2f, transform.position.y, transform.position.z);
         }
         if(Input.GetButtonDown("left") && gameObject.transform.position == endPosition) {
             endPosition = new Vector3(transform.position.x - 2f, transform.position.y, transform.position.z);
         }
         if(Input.GetButtonDown("up") && gameObject.transform.position == endPosition) {
             endPosition = new Vector3(transform.position.x, transform.position.y, transform.position.z + 2f);
         }
         if(Input.GetButtonDown("down") && gameObject.transform.position == endPosition) {
             endPosition = new Vector3(transform.position.x, transform.position.y, transform.position.z - 2f);
         }
         currentLerpTime += Time.deltaTime * 5.5F;
         perc = currentLerpTime / lerpTime;
         gameObject.transform.position = Vector3.Lerp(startPosition, endPosition, perc);
     }
 }

Don't forget! I want, that my player moves on the x/y axes +1. Sorry for my bad english! Thank you!

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