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Question by beyondeffects · Apr 14, 2015 at 10:05 PM · javascriptexportexportingexport problem

invalid assetdatabase path unity warning error

ok i was exporting a package and the screen blinked for a split second while the exporter loaded and this error popped up. i looked on the docs and i dont have any assetdatabase path being used its just a pack with a lot of assets. doesn't have this error on 4.6 before i updated to 5.0 anyone having the same problem? i've restarted and fresh installed same error.

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avatar image yumupdate · Apr 21, 2015 at 12:46 AM 0
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I'm having the same issue. I only have a trivial amount of assets in my custom package. No idea how to fix the warning, though.

avatar image MortePCAndVR · Jun 08, 2015 at 11:06 AM 0
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Same issue for me on Unity3D 5.0.2f1:

Invalid AssetDatabase path: E:/dev/unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll. Use path relative to the project folder. UnityEditor.AssetDatabase:AssetPathToGUID(String) UnityEditorInternal.InternalEditorUtility:m__D(String) (at C:/buildslave/unity/build/Editor/$$anonymous$$ono/InternalEditorUtility.cs:346) UnityEditor.PackageExport:ShowExportPackage()

It does appear to be just a warning - the unitypackage seemed to export ok...

avatar image TheMave · Jun 25, 2015 at 12:53 PM 0
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Same here. I imagine that the absolute path may become a problem, for instance when importing the exported project on another system (such as a $$anonymous$$ac).

avatar image $$anonymous$$ · Jul 29, 2015 at 06:19 PM 0
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I am also getting the same warnings ( 4 of them each time I try to export a package).

Working on a $$anonymous$$ac (OS X 10.10.4) with Unity Personal 5.1.2f1.

avatar image arteria · Aug 13, 2015 at 03:17 PM 0
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I also have this problem and cannot export my package - is there a resolve on this? Thanks

avatar image Zoelovezle · Nov 20, 2015 at 02:04 PM 0
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Even me... any solution ?

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