• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by fadden · Apr 14, 2015 at 10:07 PM · collidercollision detection

Is my missed collision too fast or too thin?

I'm using Unity 4.6.3f1 (free).

I have created a test project where the collision detection regularly allows two objects to pass through each other. At first glance, it's not entirely obvious why t$$anonymous$$s would be. T$$anonymous$$s video shows the objects moving toward each other at a relatively sedate pace; the "ball" bounces off the first "paddle", but misses the second.

Other postings here have suggested using Continuous Dynamic collision detection. I found that it affected the outcome (as shown in the video), but didn't actually solve the problem. Other posts have referenced a "DontGoThroughT$$anonymous$$ngs" script, but the link to that script in the postings I've found is dead.

My understanding is that t$$anonymous$$s is all going horribly wrong because the objects are moving too quickly -- the objects are large and are actually moving at 200 units/second. However, it's not that simple: if I increase the Z-scale (t$$anonymous$$ckness) of the "ball" from 2.5 to 4, the collisions work reliably, even with "discrete" collisions.

So my question is: is t$$anonymous$$s a problem with t$$anonymous$$ngs being too fast? The colliders cover a large area, so it's not possible to entirely miss the collision. Are the shapes too t$$anonymous$$n to register a collision, w$$anonymous$$ch is why increasing the t$$anonymous$$ckness helps? That doesn't make sense to me either, since it's just trivial box colliders, unless somet$$anonymous$$ng is getting rounded off badly.

Sample project is here

(Note: for t$$anonymous$$s specific situation the best answer is to rotate the scene 90 degrees and switch to 2D bodies and colliders. In addition to getting correct handling of the collisions, the "ball" doesn't lose momentum when it collides at a corner of a "paddle", w$$anonymous$$ch seems to happen even with bounciness set to 1 on all elements.)

testcolliders.zip (139.9 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Best collision detection method? 2 Answers

How can I change animation with colliders? Using AR and Vuforia. 0 Answers

isTouching() with multiple colliders 0 Answers

How to make objects collide 0 Answers

3D combat in Unity 2017 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges