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Question by SujanaUnity · Apr 15, 2015 at 01:04 PM · emission

Particle system enable/disable emmision

if (click2 == true) {

         dhoopPar.gameObject.GetComponent<ParticleSystem>().enableEmission = true;
         dhoopPar.gameObject.GetComponent<ParticleSystem>().Play();
         Debug.Log ("Playing : " + dhoopPar.gameObject.GetComponent<ParticleSystem>().isPlaying);
     

             } else {
             
 
         dhoopPar.gameObject.GetComponent<ParticleSystem>().enableEmission = false;
     

     }

if I click button, I want particles"ll play, if again I click that button particles "ll not play...but that code not working in game play. It showing on/off in Inspector view. But in game view doesn't showing any particles. where I did Mistake?

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avatar image manutoo · Apr 15, 2015 at 03:45 PM 0
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maybe "click2" is false every time the button isn't clicked ? Add a Debug.Log in your else{} to check when it's called.

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