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Question by SamTheT · Apr 19, 2015 at 10:19 PM · transformgetcomponentmeshrenderer

Getting mesh renderer from a Transform(not "transform")

I've been working on a project and decided to make sounds when walking.

To do that I shoot rays, collect them to array and pick nearest collider.

The problem is that to play sound corresponding to ground material I need to get that material and I tried a lot of things, none worked.

Code:

 void CheckGroundType()
     {
         if (direction.magnitude == 0 || !cc.isGrounded || walkSoundTimeLeft > 0)
         {
             return;
         }
 
         Ray ray = new Ray(this.transform.position, -(this.transform.up));
         Transform HitTransform;
         Vector3 HitPoint;
         HitTransform = FindClosestHitObject(ray, out HitPoint);
 
         Material groundMaterial = HitTransform.gameObject.transform.GetComponent<MeshRenderer>().material;
 
         fxManager.GetComponent<PhotonView>().RPC("PlayerWalk", PhotonTargets.All, groundMaterial, HitPoint);
 
         walkSoundTimeLeft = walkSoundTime;
     }
 
     Transform FindClosestHitObject(Ray ray, out Vector3 HitPoint)
     {
         RaycastHit[] Hits = Physics.RaycastAll(ray);
         Transform ClosestHit = null;
         HitPoint = Vector3.zero;
         foreach (RaycastHit Hit in Hits)
         {
             if (Hit.transform != this.transform && ClosestHit == null)
             {
                 ClosestHit = Hit.transform;
                 HitPoint = Hit.point;
             }
         }
         return ClosestHit;
     }

I tried: 1.HitTransform.transform.GetComponent().material; 2.HitTransform.GetComponent().material; 3.HitTransform.gameObject.GetComponent().material;

I'm desperate, please help

Thanks a lot in advance!

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Answer by Raresh · Apr 19, 2015 at 11:20 PM

HitTransform.GetComponent ().material

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avatar image SamTheT · Apr 19, 2015 at 11:35 PM 1
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by the time unity managed to post my question, I found the answer, simply the raycastAll was returning null

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