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Question by loodakrawa · Apr 19, 2015 at 08:13 AM · runtime-errorcorrupt

Corrupted files during runtime

Hi,

When I do a PC, Mac and Linux Standalone build I'm getting the following error messages:

The file 'C:/dev/unity/project/project_Data/mainData' is corrupted! Remove it and launch unity again!

[Position out of bounds]

A script behaviour has a different serialization layout when loading. (Read 40 bytes but expected 44 bytes)

Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

So I exited Unity, deleted all runtime generated stuff and tried again. For every first build, it works fine. For every build after the first one I get the same error (without any code changes).

I did a serious investigation and it seems that this happens if I have a script that exposes a public field of a class/enum defined in and external .dll (marked as Serializable, of course).

I'm using Unity 5.0.1f1 on Windows 7 64 bit. But this also happened with the previous version (>5). I checked for multiple Unity installations and I just have the one.

Any ideas how to fix this issue? Thanks.

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