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Question by NoUJoe · Apr 18, 2015 at 08:17 PM · animationphysicsrigidbodyanimator

Animate Physics. Moving a rigidbody with an animation

I have a character that throws a rope. I need the rope to move with the players hand as he throws it. However, the animation update happens after fixed update which is when I need the new position of the hand to update the rope. If I move the rope piece (I set the piece in the hand to kinematic) in LateUpdate then it breaks the physics, whereas if I move the rope in FixedUpdate then its always a frame behind! Even with the animation update set to AnimatePhysics, the animation update still happens after FixedUpdate.

Any solutions to this?

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avatar image Eugenius · Apr 18, 2015 at 08:22 PM 0
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This is a random comment but if you do move the rope in FixedUpdate and you do know that it's 1 frame behind wouldn't it be easier to just make the animation finish 1 frame earlier? Of course, only if it doesn't break the animation.

avatar image NoUJoe · Apr 18, 2015 at 08:26 PM 0
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I don't think so, I need the rope to be where the hand is. Can't do it the other way around!

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