• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Hyperion90 · Apr 20, 2015 at 03:37 AM · rotationmovementplayercharacterface

Make the character face the direction he is moving?

Hey guys, I'm trying to make the character face the direction it is moving but I can't make it work. I'm working on a 3d game with a diablo-style camera but without depending on the mouse, and I'm using the script from 'Survival Shooter' as a reference.

Here's the movement script:

 public float speed = 6f;            // The speed that the player will move at.
     public float rotateSpeed = 2f;
     public Camera playerCam;
     
     Vector3 movement;                   // The vector to store the direction of the player's movement.
     Animator anim;                      // Reference to the animator component.
     Rigidbody playerRigidbody;          // Reference to the player's rigidbody.
     int floorMask;                      // A layer mask so that a ray can be cast just at gameobjects on the floor layer.
     float camRayLength = 100f;          // The length of the ray from the camera into the scene.
     Vector3 rotationY;
 
     void Awake ()
     {
         // Create a layer mask for the floor layer.
         floorMask = LayerMask.GetMask ("Floor");
         
         // Set up references.
         anim = GetComponent <Animator> ();
         playerRigidbody = GetComponent <Rigidbody> ();
     }
     
     
     void FixedUpdate ()
     {
         // Store the input axes.
         float h = Input.GetAxisRaw ("Horizontal");
         float v = Input.GetAxisRaw ("Vertical");
         
         // Move the player around the scene.
         Move (h, v);
         
         // Turn the player to face the mouse cursor.
         Turning (h, v);
     }
     
     void Move (float h, float v)
     {
         // Move the player to it's current position plus the movement.
         Vector3 targetDirection = new Vector3(h, 0f, v);
 
         targetDirection = Camera.main.transform.TransformDirection(targetDirection);
 
         targetDirection = targetDirection.normalized * speed * Time.deltaTime;
 
         targetDirection.y = 0.0f;
 
         playerRigidbody.MovePosition (transform.position + targetDirection);
     }
     
     void Turning(float y, float x) 
     {    
         if (y != 0) {
             rotationY.Set (0f, y, 0f);
             //rotationY = rotationY.normalized * (5 * rotateSpeed);
             Quaternion deltaRotation = Quaternion.Euler (rotationY);
             playerRigidbody.MoveRotation (deltaRotation);
         }
     }

However when I move the character it always faces the bottom-left side of the screen. How can I fix that?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by KdRWaylander · Apr 20, 2015 at 06:41 AM

Hi,

You can always try with transform.LookAt(Vector3 target);

http://docs.unity3d.com/ScriptReference/Transform.LookAt.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Bren0831 · Dec 17, 2016 at 11:11 PM

  var rotSpeed = 6;//setting the speed the character will rotate
  var moveSpeed = 6;//setting the speed the character will walk
  function Update()
  {
       var v3 = Vector3 (0.0, Input.GetAxis ("Horizontal"), 0.0);
      transform.Rotate (v3 * rotSpeed * Time.deltaTime);
      v3 = Vector3 (0.0, 0.0, Input.GetAxis("Vertical"));
      transform.Translate (v3 * moveSpeed * Time.deltaTime);
  }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How do i rotate my player in moving direction in 2d? 0 Answers

GameObject wont stop rotating ? 1 Answer

How to create a player movement with Rotation? 1 Answer

Undesirable character flipping 0 Answers

How to make my object go in the direction its facing [C#] 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges