• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by bubble1 · Apr 19, 2015 at 10:46 AM · javascripttriggerfunction

OnTriggerEnter can't detect my Transform tag

I'm making a simple zombie survival game. I've a problem with this code, this script detect only one trigger, but the other, no.

 #pragma strict
 
 var health = 100;
 var attack = 10;
 var delay = 5;
 var scream : AudioClip;
 var player : Collider;
 
 function OnTriggerEnter () {
 
     if (player.gameObject.tag == "ZombieFlame") {
         gameObject.Find("Flame").SendMessage("OnTriggerEnter");
     }
 
     if (player.gameObject.tag == "Zombie") {
         Attack ();
     }
 
     if (health == 0) {
         Debug.Log("Die!");
         Lose ();
         }
     }
 
 function Attack () {
     health -= attack;
     Debug.Log("Under attack!");
     audio.PlayOneShot(scream);
     yield WaitForSeconds(delay);
     Loop ();
 }
 
 function Loop () {
     OnTriggerEnter ();
 }
 
 function Lose () {
     this.active = false;
 }

My script detects the "ZombieFlame" but not the "Zombie", that Transform have already the tag, I don't know what is going on. It's checked like Trigger, too.

Any help will be gladly received, thank you very much!

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MajdHamada · Apr 19, 2015 at 11:39 AM 0
Share

you have to Find the Zombie Game Object......

 player.gameobject = GameObject.find(" your object name");

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by admanic · Apr 19, 2015 at 02:06 PM

The OnTriggerEnter function should take a collider:

    function OnTriggerEnter (other : Collider) {
             //CODE
         }

Then where //CODE is you can do:

   if(other.gameObject.tag == "Flame")
     {
     // DO WHATEVER
     }

The collider that is passed in through OnTriggerEnter is the collider that has hit your trigger. So this is the object you need to check to see if its your flame or zombie.

Unless you're not using Monobehaviour with this script?

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image bubble1 · Apr 20, 2015 at 02:34 AM 0
Share

I already tried with that... I receive an error:

The best overload from the method Health.OnTriggerEnter(UnityEngine.Collider) is not compatible with the argument list '()'.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to make OnTriggerEnter and OnTriggerExit functions more than once? 1 Answer

Player Falls Through Floor on Trigger 1 Answer

How to disable a script with OnTriggerEnter? 3 Answers

Using "collider.name" vaule to determine next move? C# 1 Answer

Camera switching : C# onTriggerEnter not working 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges