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Question by WillNode · Apr 20, 2015 at 01:27 PM · shadermultipleshaderlabpass

Shader - Using Multiple Pass for different shader target

Hi Guys, I had a little problem when writing my own vertex/fragment shader.

at first, my shader requires at least SM (Shader Model) 3.0, then I want to create simpler one so it can targeting lower SM (2.0). so I'm trying to do something like this :

 SubShader {
 
    Pass {
    CGPROGRAM
    #pragma target 2.0
 
    ...
 
    ENDCG
    }
    Pass {
    CGPROGRAM
    #pragma target 3.0
 
    ...
 
    ENDCG
    }
 }

when I set graphic emulation to Shader Model 3, it works. However, it doesn't work when setting graphic emulation to Shader Model 2. How to make this thing work?

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avatar image WillNode · Apr 20, 2015 at 09:26 PM 0
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bump......

avatar image WillNode · Apr 20, 2015 at 09:54 PM 0
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owww.... very simple solution, i never $$anonymous$$ding this before.

anyway thanks for your answer.

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Answer by Eno-Khaon · Apr 20, 2015 at 09:38 PM

http://docs.unity3d.com/Manual/SL-Fallback.html

Write the Shader 3.0 version with a fallback of the separate 2.0 version.

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