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Question by fseydel · Apr 21, 2015 at 02:52 PM · unity 5assetbundlebuildassetbundle

No AssetBundle.mainAsset with BuildingAssetBundles in 5.x ?

Hi folks.

In Unity 4.x we used BuildPipeline.BuildAssetBundle to build an AssetBundle. The first parameter was the mainAsset:

mainAsset Lets you specify a specific object that can be conveniently retrieved using AssetBundle.mainAsset.

But as BuildAssetBundle is now marked obsolete we use BuildPipeline.BuildAssetBundles in Unity 5.x. But this function has no parameter mainAsset. And I can't find a "Set main asset" option in the AssetBundle authoring tools either.

Question: Is there another way to set the mainAsset parameter for each AssetBundle in Unity 5.x?

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Answer by __naraku · Aug 26, 2015 at 09:58 PM

public static object getMainAsset(AssetBundle assetBundle){ return assetBundle.LoadAsset(assetBundle.GetAllAssetNames()[0]); }

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Answer by LynnPi · Jul 29, 2015 at 03:03 AM

I have the same problem! Now I do a mapping for mainAsset.

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