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Question by SterlingStudios · Apr 24, 2015 at 11:03 PM · airotateenemyfollowship

Enemy Pirate Ship AI

Hello, I am making a pirate game. I'm trying to ac$$anonymous$$eve an enemy pirate s$$anonymous$$p AI. I've made an attempt but then scrapped it because it was terrible. Basically one idea I had was for the s$$anonymous$$p to follow you a certain distance, but when it gets into firing range, circle the target with one side facing the target. I've tried transform.RotateAround();, but for some reason when I try to subtract 90 from the y-axis to get the side to face the target, it just stays at a fixed (0,0,0) angle.

Any help would be greatly appreciated!

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avatar image jmparavicini · Apr 24, 2015 at 11:47 PM 0
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avatar image zenforhire · Apr 25, 2015 at 02:43 AM 0
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Answer by Calum1015 · Apr 25, 2015 at 02:47 AM

Simple search on google can always help ;) https://www.google.ca/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=unity%20boat%20ai If you don't find anyt$$anonymous$$ng appealing on that search try the AI on the Unity asset store. There are a few free ones too!

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