In my situation I have a player that sits in the center of a game world, but never moves. Instead objects are placed around him in 360 degrees. This should be completely spherical.
I have no idea where to even start with this, I already have the math done to get the angle that I need, but how would I create a radius from a GameObject and then position objects on the edge of that radius based on an angle?
I’m still any beginner trying to find efficient ways to do things.
You could try placing objects the correct distance straight up and then rotating it to the correct angle using