• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by Noxury · May 01, 2015 at 11:42 PM · animationyieldwaitforsecondsdelay

Loop Animation with delay-variable

Hi everybody, I want to play an animation continiously, but every time with delay between them. I know that corountines are not enabled in the Update-function because of certain performancing issues. However, my code do not work correctly ass it should:

 public var delay : int = 15;
 
 function Update () {
     Platform();
 }
 
 function Platform() {
     GetComponent(Animation).Play("Platform");
     yield new WaitForSeconds(delay);
 }

The problem here is that it does not wait the WaitForSeconds-command, so the animation is looping straight after its end without any delay between it.

Any suggestions? Thanks in advance.

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
Best Answer Wiki

Answer by LT23Live · May 02, 2015 at 01:06 AM

ok for one. you need to set a bool in there to turn on and off the function. next your delay needs to be a loat and wrote like below finally you need an animation length. Sorry I dont write java but this should be right!

 public var delay : float = 15.0f;
 public var animationLength: float;
 var functionOn: bool;
  
  function Update () {
      Platform();
  }
  
  function Platform() {
 
 if (functionOn == false)
 {
      functionOn =true;
      GetComponent(Animation).Play("Platform");
      yield new WaitForSeconds (animationLength);
      GetComponent(Animation).Stop("Platform");
 
      yield new WaitForSeconds(delay);
      functionOn = false;
 }
 
  }
 
 
 
Comment
Noxury
frodoe7

People who like this

2 Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Noxury · May 02, 2015 at 08:18 AM 0
Share

Thank you it works perfectly!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Make delay for spawn 3 Answers

Yield waitforseconds not consistent for animation-unity2D 0 Answers

Problem with 'animation.CrossFade' and 'fadeLength'. 0 Answers

Using yield wait for seconds in my script, correctly 2 Answers

How to Delay A Ball shooting script 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges