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Question by RLin · May 03, 2015 at 12:13 AM · collisionrigidbodyvelocityspeedforce

How to get collision force, not relative velocity?

I know t$$anonymous$$s has been asked before, but I never found a clear answer. The problem with relative velocity is that the object can scrape another at $$anonymous$$gh speed; the relative velocity will be $$anonymous$$gh, but the force will be low.

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avatar image GregoryNeal · May 03, 2015 at 01:29 AM 0
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Sounds like you want to look at the dot product between the relative velocities and the collision normal. If I worked that out right it should give you some useful values.

avatar image havox04 GregoryNeal · Sep 01, 2019 at 12:13 AM 0
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Hey I'm having a similar issue. how would you go about doing this?

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Answer by RLin · May 03, 2015 at 08:51 PM

Thanks for the advice! I tried what you suggested and it works great now! I'd never thought of that before.

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avatar image havox04 · Aug 31, 2019 at 11:53 PM 0
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Hey I know this is kind of old but I'm having a similar issue with my game. could you please share how you went about this? Thanks :)

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