• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by rOBY GAMES · May 04, 2015 at 06:48 PM · destroyprojectileammo

unity 2d create an ammo box

Hello everyone.

I have a problem filling this script. This script is associated boxcollider2D with a trigger is true. But when my character enters the boxcollider2D not grant me the grenades and the box is not destroyed. Some Suggested?

Script.

 #pragma strict
 
 static var GRENADE_AMMO = 0;
 static var temp : int = 5;
 
 
 function OnTriggerEnter2D (coll : BoxCollider2D)  
 { 
   if(coll.gameObject.tag=="crateGrenades")
   {
        Destroy(coll.gameObject);
       
                                     
        GRENADE_AMMO += 4;
        
        print("YOU NOW HAVE "+ GRENADE_AMMO +" GRENADES");
        GameObject.Find("g_Count").guiText.text = ""+GRENADE_AMMO;
           
    }    
   }
Comment
mwbranna

People who like this

-1 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

  • Sort: 
avatar image

Answer by mwbranna · May 04, 2015 at 06:50 PM

Your function override has to match exactly for Unity to recognize it. You are using BoxCollider2D instead of Collider2D. Use this instead:

 function OnTriggerEnter2D(coll: Collider2D)
Comment

People who like this

0 Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image rOBY GAMES · May 04, 2015 at 06:57 PM 0
Share

thanks for the reply. but this has not worked. :-(

avatar image mwbranna · May 04, 2015 at 07:04 PM 0
Share

Also make sure there is a rigidbody attached to the gameObject and that the collider has the Is Trigger box checked. You can add Debug.Log() statements inside the function (outside of the "if"s) to make sure the function is getting called.

avatar image rOBY GAMES · May 04, 2015 at 08:03 PM 0
Share

I modified the script in this way. Do you have any Suggested for addattarlo a boxcollider2D?

pragma strict

 static var GRENADE_AMMO = 0;
 static var temp : int = 5;
 var Sound : AudioClip;
 
 function OnControllerColliderHit(hit : ControllerColliderHit)  
 { 
   if(hit.gameObject.tag == "crateGrenades")
   {
        Destroy(hit.gameObject);
       
       gameObject.audio.PlayOneShot(Sound);
                                    
        GRENADE_AMMO += 4;
        
        print("YOU NOW HAVE "+ GRENADE_AMMO +" GRENADES");
        GameObject.Find("g_Count").guiText.text = ""+GRENADE_AMMO;
           
    }    
   }
avatar image

Answer by safak93 · May 05, 2015 at 07:20 AM

Try this:

 #pragma strict
      static var GRENADE_AMMO = 0;
      static var temp : int = 5;
      var Sound : AudioClip;
      
      function OnTriggerEnter2D(hit: Collider2D)  
      { 
        if(hit.gameObject.tag == "crateGrenades")
        {       
            gameObject.audio.PlayOneShot(Sound);
                                         
             GRENADE_AMMO += 4;
             
             print("YOU NOW HAVE "+ GRENADE_AMMO +" GRENADES");
             GameObject.Find("g_Count").guiText.text = ""+GRENADE_AMMO;
     
             Destroy(hit.gameObject);
                
         }    
        }
Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Unity Answers is in Read-Only mode

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta by June 9. Please note, Unity Answers is now in read-only so we can prepare for the final data migration.

For more information and updates, please read our full announcement thread in the Unity Forum.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to destroy a projectile when it leaves any side of the camera view on a 2D game? 1 Answer

Destroying Prefab Also Destroys Prefab Reference 1 Answer

Rescaling of grid and tilemap causes it not to destruct properly 0 Answers

Projectile Firing/Gun script 1 Answer

i want to destroy a projectile after it passes a limit on x axis after instantiation(2d game) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges