I am generating a flat mesh and setting the UVs to correspond to a tile in a tileset png file that I have set as an Advanced Texture.
Screenshot showing issue (left is unity game, right is map editor):
Most issues I’ve found that have a similar problem just say to set the Filter Mode to Point. As you can see, I have it set to that. Anyone have any idea why those lines are appearing between tiles? I wonder if it is because the tiles are very small (32x32 pixels) and the floating point texture coordinates aren’t accurate enough to pick out 32x32 pixels from the tileset image?