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Question by g_mister · May 07, 2015 at 07:22 AM · pngblurrypixelated

PNG displays pixelated image.

Hello all,

I'm having an issue with an image I'm testing. It looks fine by itself but shows up on my iPhone very pixelated.

What am I missing here? I want the image to be as crisp as it appears in the stand alone image.

Any help is appreciated!

I've tried all filter modes, turned mip maps on and off, I've tried different "Max Sizes" and formats. Nothing seems to work.

I've also changed the compression from JPEG to PNG which which made the image a little more legible but I still get the pixelated image.

What the original image looks like:

alt text

What it looks like on my iPhone (w/ background from the camera):

alt text

layout.png (59.8 kB)
iphone-screenshot.png (92.6 kB)
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avatar image sethuraj · May 07, 2015 at 04:17 AM 0
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Hi,Select the imported image,change the texture format to TrueColor (Juse below $$anonymous$$ax Size) in the Texture import settings.That should do.

avatar image Wip3ou7 · Jan 07, 2017 at 10:48 PM 0
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Crap, so this is only a temporary fix for me. Once I build the project out the quality becomes poor again.

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Answer by unity_XLDXIV0LyZEkmw · Aug 24, 2020 at 10:59 AM

I had this issue. But it seems like it's something on the Game window previewing. Just uncheck "Low Resolution Aspect Ratios" and make sure the scale is 1X as well.

alt text


screenshot-2020-08-23-at-015559.png (176.7 kB)
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Answer by elmo · Apr 08, 2021 at 11:58 AM

@g_mister Sadly none of the above fixed the problem on my side. I wonder what I'm doing wrong. I played with Project -> Quality settings but nothing is changing. It looks the same what ever I setup!

alt text alt text


screenshot-2021-04-08-at-135539.png (119.4 kB)
screenshot-2021-04-08-at-135332.png (428.2 kB)
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avatar image elmo · Apr 08, 2021 at 02:57 PM 0
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Solved it, I had to set "Resize Algorithm" and "Filter Mode" to "Bilinear" on the import panel.

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