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Question by talhahasan · May 07, 2015 at 02:32 PM · unity 5adsadvertising

How to check if a test ad is ready

Hi, I was going through UnityAds for Unity3D, and came accross this setting:

AD TEST MODE

Force all

So as I understood it states that I will be able to see real ads, in test mode, without monetizations on my testing tool, which in my case is Unity3D IDE, but I am still getting that blue sample ad screen "Here would be your ad screen". Is there anything that I can do to check if any ad is placed for my app, and check this via code before Advertisement.Show(); statement? or Am I missing something?

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