• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Limbo · May 07, 2015 at 08:31 PM · animator

How to tell the Animator which mesh/model to animate?

I have a few mesh/models that share an Animator, these will not play simultaneously but since the animator must be on another GameObject I want to know if it is possible to assign the mesh/model that I want to animate.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by fighder · May 08, 2015 at 12:12 PM

Although they use the same animator, you can target the animator of the specific gameobject.

By specific name (for one gameobject):

 GameObject temp = GameObject.Find("specific gameobject name");
 temp.GetComponent<Animator>().setbool("play");

By contained phrase in name:

 public List<GameObject> objToAnimate = new List<GameObject>();
 
 GameObject[] allObj = GameObject.FindObjectsOfType(typeof(Monobehaviour));
 
 foreach(GameObject tempObj in allObj){
 if(tempObj.name.Contains("certain word in the name"){
 
 objToAnimate.Add(tempObj);
 
 }
 }
 
 if(objToAnimate.Count > 0){
 foreach(GameObject temp in objToAnimate){
 
 temp.GetComponent<Animator>().setbool("play");
 
 }
 }

By tag:

 public List<GameObject> objToAnimate = new List<GameObject>();
     
     GameObject[] allObj = GameObject.FindObjectsOfType(typeof(Monobehaviour));
     
     foreach(GameObject tempObj in allObj){
     if(tempObj.tag("tag name"){
     
     objToAnimate.Add(tempObj);
     
     }
     }
     
     if(objToAnimate.Count > 0){
     foreach(GameObject temp in objToAnimate){
     
     temp.GetComponent<Animator>().setbool("play");
     
     }
     }




Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Limbo · May 08, 2015 at 02:35 PM 0
Share

No, you see in your example you are getting the animator component of the gameObject, when it doesn't have it, someone else have the component.

avatar image fighder · May 08, 2015 at 02:40 PM 0
Share

In that case it will be impossible, at least I don't know how, why do you only have one animator?

avatar image Limbo · May 08, 2015 at 03:09 PM 0
Share

I actually ended adding 1 animator per gameObject because I reduce the max of GO in the scene but at first I thought that I would have like 40 so that was to much 40 GO and 40 animators it was crazy.

avatar image
0

Answer by OctoMan · May 08, 2015 at 03:17 PM

If they all share the same animator you might want to use a "Animator Override Controller".

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

2D Animation does not start 1 Answer

why it doesn't work?? 1 Answer

How to modify all animationClips for an Animator? 0 Answers

Color change of game-object works not in-game 0 Answers

Help with Unity 3D animator (3D game) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges