• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by shope15 · May 09, 2015 at 07:22 AM · scenedestroyapppassword

Creating and destroying password stage between scenes

Hi! I am building an app in Unity that requires a password to be entered to gain access to restricted content.

Once this password is entered it loads the scene required containing this content. or alternatively the password script can be attached to a camera in said scene and destroyed once the password is entered correctly. along with a plane that can be destroyed/deactivated to reveal content.

However I want this password to only be entered once and then be destroyed, and I am having trouble working out how to keep this script disabled/destroyed as users navigate between scenes.

The password script is as such:

 using UnityEngine;
 using System.Collections;
 
 public class password2 : MonoBehaviour {
 
     public string passwordToEdit = "";
 
     void OnGUI() {
 
         passwordToEdit = GUI.PasswordField(new Rect(Screen.width / 32, Screen.height / 2, 500, 80), passwordToEdit, "*"[0], 25);
     
         if (passwordToEdit == "example") {
             
 
 
             Destroy(GetComponent<password2>());
 
 
     }
 
     
 }
 
 }

(thats the example used on the cam within the restricted content scene - it could also Loadlevel instead)

Im sure its simple, I just cant get my head around it, I have been finding options such as OnLevelWasLoaded but am not quite sure how to apply this in the context described.

Thankyou!!

(one note - i know I could create alternative levels without this password script applied that users navigate from then on, but as it is an App I am trying to keen the size down as much as possible!)

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Meltdown · May 09, 2015 at 07:25 AM 0
Share

I would suggest learning Unity's new UI system, the old GUI. system is horrible and outdated.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Client player cannot see MasterClient player after scene change 0 Answers

results screen using destroyed objects as score 1 Answer

Password for launching app? 1 Answer

Is it possible to build an app that downloads specific scenes depending on the user login 0 Answers

Can I utilize LoadLevelAdditive for immersive game? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges