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Question by alvi99 · May 09, 2015 at 05:31 PM · c#importing assetsexternal filesimport assetsexternal assets

[Help] Adding external files in compiled games(C#)

I need help adding game resources from outside the game after it's built. After I build a game and after it's built I get the game.exe file and a data folder. I also want to include a folder called Models from which the game will import custom models created by players in the game. How should I approach this problem?

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Answer by FWCorey · May 09, 2015 at 06:08 PM

Your best bet across platforms is to use a configured path and have your game create a folder there the first time it runs. The Application.PersistentDataPath is the best location for this.

You can find info on getting the path and caveats on mobile platforms HERE.

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avatar image fafase · May 09, 2015 at 06:44 PM 0
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Though it is not wrong, I would say it is easier just to consider a folder next to the exe file since the data path is somewhere deep down into windows/mac system.

It is said in the question that user is asked to add his own models so he may want to keep it simple.

avatar image alvi99 · May 09, 2015 at 06:46 PM 0
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Thanks for the answer I'll look into it.

avatar image FWCorey · May 09, 2015 at 07:04 PM 0
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@fafalse it's specifically because of $$anonymous$$ac compatibility that I suggested this route. The user may not be able to write to the program's install folder without administrator access on Windows and on $$anonymous$$ac the entire application is encapsulated in a container the user should never modify. Although this can also be an issue on Windows $$anonymous$$etro IIRC since apps there can't even use System.IO and have to use Windows.Storage namespace alternatives to even read them.

avatar image fafase · May 09, 2015 at 07:09 PM 1
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Yes actually I was only having Windows in mind since it comes in a basic folder where you can add your own manually...my bad

avatar image FWCorey · May 09, 2015 at 07:16 PM 0
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No worries, and it may have been okay for this particular instance. Just a bad habit since it might mean code refactoring later. With all the platforms Unity allows a developer to target, it would be a crying shame not to take cross-platform compatibility into account whenever practical. :)

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Answer by petersvp · Oct 21, 2017 at 09:43 PM

This can be done by any way you like. I have single bat file that gets the exe, the data folder and a template folder with my custom data and merges them into directory for publishing, then, actually, publishes the game to the target store.

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