Volumetric/Visible Light in Unity 5 Pro

Hey everyone,

Hoping someone here could set me straight as I have been searching for quite awhile on the best way to go about creating volumetric/visible light in Unity 5 Pro. Even in Unity’s official lighting overview video there seems to be an example of a light beam (example image below) but they don’t mention how it is done. Beginning to feel like I am missing something simple.

How can I create a spotlight the you can see the light? Or simply, what’s the best way to render visible light in your scenes?

Thanks in advance!

The above link to light shafts is for spot lights and this asset creates volumetric point lights Foggy Lights