Hey everyone,
Hoping someone here could set me straight as I have been searching for quite awhile on the best way to go about creating volumetric/visible light in Unity 5 Pro. Even in Unity’s official lighting overview video there seems to be an example of a light beam (example image below) but they don’t mention how it is done. Beginning to feel like I am missing something simple.
How can I create a spotlight the you can see the light? Or simply, what’s the best way to render visible light in your scenes?
Thanks in advance!