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Question by m2graphics · May 11, 2015 at 05:51 AM · c#unity 5triggercarrespawn

Car won't return to respawn point after hitting a trigger

I am making a simple car game and want the car to reset to a respawn point if the user hits a wall. Using the UnityStandardAssets FPS or 3rd person controllers, the respawn script works fine, but not with the car model I am trying to use or the UnityStandardAssets-Vehicles Car. The wall has 'convex' and 'isTrigger' checked, and has the respawn script applied. The car has a rigidbody on the main node, as well as a box collider in the general shape of the car.

Here is the respawn script:

 using UnityEngine;
 using System.Collections;
 
 public class RespawnScript : MonoBehaviour {
     
     //Place holder for the spawn point
     public Transform respawnPoint;
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     
     }
     
     //This fires off when the player hits the wall

     void OnTriggerEnter(Collider other)
     {
         print("Wall Hit");
     
         //Moves the player to the spawn point
         other.gameObject.transform.position = respawnPoint.position;
     }
 }
 

I see the 'Wall Hit' message printed when the car drives into the wall, so I know the car and wall are communicating. I just can't get the script to properly respawn the car. If anyone has any easier solutions, I would gladly try them.

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avatar image Umresh · May 11, 2015 at 06:19 AM 0
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How are you moving your car I mean using rigidbody or using transform. If you are using rigidbody to move your car script works fine.

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Answer by m2graphics · May 13, 2015 at 07:42 PM

I was able to solve this by adding public GameObject Player; to the beginning of the script, and then replacing other.gameObject.transform.position with player.transform.position.

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Answer by alok-kr-029 · May 11, 2015 at 06:22 AM

Your problem is not very clear ,what I am understanding is you are having problem respwaning the car although the your trigger is working fine and "wall hit" get printed .

in place of position try using localPosition. hope it might work .

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