• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by marco.siino · May 11, 2015 at 12:12 PM · unity 5asset storepublishingcompatibilitypublisher

Testing Unity 5 compatibility but publishing for Unity 4.x (or 3.x)

Hi, i would like to know what is the best and simple way to test the compatibility of a Unity Asset Package with Unity 5, but publis$$anonymous$$ng it with Unity 4.x (or also Unity 3.x). I could create the package directly in Unity 5 and publish it from it, but i don't want it to be limited to Unity 5 users, i want that also Unity 4.x users (and, if possible, also Unity 3.x users) could use it.

So basically suppose i build a package on Unity 4 or Unity 3, then, before publis$$anonymous$$ng it, i want to know if it will be compatible with Unity 5 and will not show the warning that says that the script may be incompatible when the user purchase it. There is a way to try the compatibility before publis$$anonymous$$ng it, instead of send it for review to the Unity team, and wait the package to be published, then trying to purchase it and see if the "warning" message is shown ?

My assets, currently, are mainly grap$$anonymous$$cs packages (models with textures and their prefabs) but sometimes contains some simple scripts w$$anonymous$$ch maybe incompatible with unity 5, so i would like to test them before publis$$anonymous$$ng with Unity 4 or 3.

For example, one of my published package (published with Unity 4.x) shows the warning message. I tryed to import it in Unity and i've corrected the errors, now i want to send an update, but instead of publis$$anonymous$$ng it with Unity 5 i want to publish again with Unity 4 so that people who doesn't have Unity 5 can use it.

Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Why I can't publish my asset in asset store? 0 Answers

Unity Asset Store cannot download assets 0 Answers

mail link in asset description 0 Answers

How to send IOS games to Sponsor/Publisher 1 Answer

How come when I generate a signed APK it produces out a JKS file? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges