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Question by Johnz1234 · May 10, 2015 at 04:53 PM · scripting problemscriptingbasics

help? trigger tag not working

t$$anonymous$$s is my script every time i enter trigger my lose game object is enabled i as u can see my tag is not working i write every time player triggers tag finish but is not working every time i trigger somt$$anonymous$$ng my lose game object pop's up why ? public float moveSpeed; public GameObject youWin; public Transform Respawn; public Transform Player; public AudioClip Finish; public AudioClip Die; // Use t$$anonymous$$s for initialization void Start () {

 }
 
 // Update is called once per frame
 void Update () {
     if (Input.GetKey (KeyCode.W)) {
         transform.Translate (new Vector3 (0, 1, 0) * moveSpeed * Time.deltaTime);
 
     }
     if (Input.GetKey (KeyCode.S)) {
         transform.Translate (new Vector3 (0, 1, 0) * -moveSpeed * Time.deltaTime);
     }
     if (Input.GetKey (KeyCode.A)) {
         transform.Translate (new Vector3 (1, 0, 0) * -moveSpeed * Time.deltaTime);
     }
     if (Input.GetKey (KeyCode.D)) {
         transform.Translate (new Vector3 (1, 0, 0) * moveSpeed * Time.deltaTime);
     }
 }
     void OnTriggerExit2D(Collider2D other)
     {
         if (other.gameObject.tag == "enemy");
         {
             t$$anonymous$$s.Player.position = Respawn.position;
         }
     }
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.gameObject.tag == "Finish");
     {
         youWin.SetActive(true);
         AudioSource.PlayClipAtPoint(Finish,transform.position);
     }
 }

}

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Answer by Owen-Reynolds · May 10, 2015 at 05:34 PM

You have a simple programming error in the IF statement (of the trigger.) A good Intro to Programming book should show a bunch of common mistake such as that; probably be worth skimming.

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