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Question by RLin · May 11, 2015 at 12:56 AM · shaderrenderingmaterialcullingprocessing

Make material always culled.

Is there a way to make a material that will always be invisible (ie. anyt$$anonymous$$ng using it will not be rendered). Simply setting the material to be completely transparent might not save as much processing.

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Answer by phxvyper · May 11, 2015 at 01:25 AM

If you don't want any attempt at rendering it at all:

You can disable any component attached to a game object by setting the enabled property to false.

 gameObject.GetComponent<Renderer>().enabled = false;

If you still want the camera to attempt to render it:

You can change the Alpha of a material's color to 0 (transparent):

 someMaterial.color.a = 0;

Sources:

http://docs.unity3d.com/ScriptReference/Material-color.html

http://docs.unity3d.com/ScriptReference/GameObject-renderer.html

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avatar image RLin · May 11, 2015 at 01:28 AM 0
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avatar image phxvyper · May 11, 2015 at 03:44 AM 0
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