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Question by AjayKhara · May 11, 2015 at 10:30 AM · androidshadowsrealtime-shadows

Real time shadows Android Issue...

Hello,

I've used real time shadows in my game targeting mobile devices. It works fine on iOS, but works different across android devices.

I tested it on a phone, Samsung Alpha, it worked like a charm, as shown in phonescreenshot below. But on hp 7 g2 android tablet, I get these weird lines as shown in tabletscreenshot below. I don't understand how to fix those lines.

Please help!alt text

phonescreenshot.png (229.9 kB)
tabletscreenshot.png (250.4 kB)
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avatar image KlemenX · Jan 26, 2016 at 02:59 PM 0
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I have exactly the same issue. Has anyone found a solution to it? Best Regards

avatar image incorrect KlemenX · Jan 26, 2016 at 03:00 PM 0
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As far as I know, it can be device-specific problem. Have you tried running your app on other devices?

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Answer by Code_Nashor · May 11, 2015 at 12:28 PM

Looks like you have multiple light sources.

  1. check rendering path (forward rendering / deffered lighting)

  2. check (increase) pixel light count

  3. check (increase) your shadow cascading (should be not the problem)

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avatar image AjayKhara · May 13, 2015 at 09:11 AM 0
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Thanks for replying, I tired all three of the above, didn't help.

avatar image AjayKhara · May 13, 2015 at 09:12 AM 0
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BTW - the rendering path is set to Forward only.

avatar image AjayKhara · May 14, 2015 at 04:26 AM 0
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Any help is highly appreciated!

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Answer by Cervelx · Nov 02, 2016 at 11:24 AM

I've the same problem :( any news ?

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Answer by Jeysam1 · Jun 21, 2017 at 06:36 PM

Increase Directional light's "Bias" or make your gameObjects bigger

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