• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by RealMTG · May 11, 2015 at 04:34 PM · cameratransformpositionscreen

Detect whenever the player is near the edges of the screen

Hi!

I need to detect whenever my player is near the screen edge of my 2D game. I got some code but that only works for the left side and for the bottom. I need to be able to detect for all of the edges. How can I do such a thing?

Here's my code so far:

 void Update()
 {
     Vector3 screenPos = Camera.main.WorldToScreenPoint(this.transform.position);
 
     if (transform.position.x > screenPos.x || transform.position.y > screenPos.y)
     {
         gc.PlayerDie();
     }
 }

I know there's a problem with it but I can't not solve it.

Any help is appreciated! Also, please try and post code in C# if code is necessary.

Thanks in advance!

Comment

People who like this

0 Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image aakashsolanki890 · Feb 20, 2021 at 04:43 PM 0
Share

If you want to detect camera corners or edges in 2D May be this video will be helpful for you it solved my issue https://www.youtube.com/watch?v=-SlN5ekMLR8

2 Replies

· Add your reply
  • Sort: 
avatar image
Best Answer

Answer by Jessespike · May 11, 2015 at 04:41 PM

     Vector3 screenPos = Camera.main.WorldToScreenPoint(this.transform.position);
     
     if (screenPos.x < 0 || screenPos.y < 0 || 
         screenPos.x > Screen.width || screenPos.y > Screen.height)
     {
         gc.PlayerDie();
     }
Comment
RealMTG

People who like this

1 Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image RealMTG · May 11, 2015 at 05:03 PM 0
Share

Thank you! It worked perfectly! I didn't realize it was that simple...

avatar image

Answer by aakashsolanki890 · Feb 19, 2021 at 04:55 PM

If you want to detect camera corners or edges in 2D May be this video will be helpful for you it solved my issue :- https://www.youtube.com/watch?v=-SlN5ekMLR8

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Second Camera Position on Viewport to UI Element Position on Screen 2 Answers

Place object in front of me with given Translation Vector 0 Answers

Trouble converting transform.position to C# 1 Answer

How to make Main Camera to not follow object on Y 3 Answers

how to have an object positioned relative to the screen(like a button) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges