I was wondering if there is an possible way to get a 3D noise deform effect on a 3D Model with baked textures?
Kinda like the animated water asset in Unity, but with a 3D Object.
I tried “Mega-Fiers” but this is way to heavy…
I’ve tried many ways, but without succes…
Why not just use the normal Unity built-in method? Add an AudioSource component to the object, and set it’s audio clip property. Then, if the clip is set up for 3d in it’s import options, it should just work.