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Question by djinn-virus · May 13, 2015 at 05:22 AM · particleslocalworld

particles local to world, I am noob with a problem

So This has been asked before but I did not quite understand the answers.

The link is: http://answers.unity3d.com/questions/352554/particle-system-change-the-velocity-by-script.html

I think I am doing it wrong:

As I am following this as a test to see if it works:

void LateUpdate () {

      ParticleSystem.Particle[] p = new ParticleSystem.Particle[particleSystem.particleCount+1];
      int l = particleSystem.GetParticles(p);
      
      int i = 0;
      while (i < l) {
          p[i].velocity = new Vector3(0, p[i].lifetime / p[i].startLifetime * 10F, 0);
          i++;
      }
  
      particleSystem.SetParticles(p, l);    
      
  }

I tried this to see if it would work.

Is this too difficult for me? As I understand the scripting and can read it just about, and understand the logic, but I am getting this error.

alt text

I am trying to create a lava drop to fall off a lava tail, but when it moves the drops just hang in mid air then they fall, and I am trying to get it to form on the tail and then fall behind the tail naturally.

Just not sure how else to solve this problem unless i am missing an obvious function in the particle editor that allows you to do this.

adding-particle-script-problem.png (477.6 kB)
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avatar image Hordaland · May 13, 2015 at 06:11 AM 0
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I am not very well versed in the noble art of program$$anonymous$$g in C# but I think the line "public class NewBehaviourScript : $$anonymous$$onoBehaviour" is the one messing with you. Try switching "NewBehaviourScript" with the script name, "particleSwitch_Local_World".

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