• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by PurpleIce · May 14, 2015 at 10:05 AM · c#beginnernot working

Interact with Objects around the player

So I made a method that shall damage Objects with the tag Enemy near the player. But it doesn't work correctly, i dont actually know why i made gave the enemy the tag player, and attached both scripts to player and enemy

 public int damage = 50;
 public float range = 1f;
 private List <GameObject> enemys = new List <GameObject>();

 void Update () 
 {
 
         if(Input.GetButton("Fire0"))
         {
             Attack();
         }
 }

     protected void Attack()
     {
 
         Vector3 center = transform.position;
         
         Collider[] $$anonymous$$tColliders = Physics.OverlapSphere(center, range);
 
         
         int i=0;
 
         w$$anonymous$$le(i<$$anonymous$$tColliders.Length)
         {
             
             if($$anonymous$$tColliders[i].tag=="Enemy")
             {
                 enemys.Add($$anonymous$$tColliders[i].gameObject);
             }
             i++;
         }
 
         for(i=0; i < enemys.Count; i++)
         {
             enemys[i].GetComponent<Enemy>().recieveDmg(damage);
         }
     }


 public class Enemy : MonoBehaviour
 {
     public int life = 100;
 
     void Update()
     {
         if(life == 0)
         {
             gameObject.SetActive(false);
         }
     }
 
     public void recieveDmg(int damage)
     {
         life -= damage;
     }
 
 }
 

I only copied the important parts of the code, if you need anyt$$anonymous$$ng more pls let me know :/

Comment
Add comment · Show 10
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image xortrox · May 14, 2015 at 10:10 AM 0
Share
avatar image xortrox · May 14, 2015 at 10:12 AM 0
Share
avatar image xortrox · May 14, 2015 at 10:15 AM 0
Share
avatar image PurpleIce · May 14, 2015 at 11:05 AM 0
Share
avatar image xortrox · May 14, 2015 at 11:14 AM 0
Share
Show more comments

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

My jumping script isn't working, And it isn't giving me any errors,My character isn't jumping, But I don't get any errors 1 Answer

How do I make a change to all instantiated versions of a game object through script? 1 Answer

Double Jump 1 Answer

CustomEvent parameters are always passed as strings. 0 Answers

Multiple Cars not working 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges