• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Bentoon · May 15, 2015 at 07:38 AM · c#mobilemouseclicktouches

MouseUp not working on Mobile build

Hello All,

I am suddenly having problems getting mouseUp to be recognized on mobile. This script is attached to games object with collider set to trigger

It works when I am feathered using Unity Remote for iOs But it works about 20% of the time when I build

How weird!

Any Ideas? Thanks! ~be

 using UnityEngine;
 using System.Collections;
 
 public class switchITween : MonoBehaviour {
 
     void OnMouseUp() {
         // these are a bunch of Path scripts on the main camera that I am activating and deactivating 
         FlythroughCameraController1 a;
         FlythroughCameraControllerA b;
         a=Camera.mainCamera.GetComponent<FlythroughCameraController1>();
         b=Camera.mainCamera.GetComponent<FlythroughCameraControllerA>();
 
         if (a.enabled == true) {            
         a.enabled = false;    
         b.enabled = true;
         }
 
         else if (b.enabled == true) {
             b.enabled = false;
             a.enabled = true;
             }
 
     }


(Maybe it's because there is also a UI element in the corner?) Any Ideas?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bentoon · May 15, 2015 at 09:13 PM 0
Share

Weirs weird

I changed the script, see below

it runs on $$anonymous$$obile in Unity Remote but not in builds

crazy

Has anyone experienced this?

I tried Recasting but it was more problematic

 using System.Collections;
 
 public class switchITween4 : $$anonymous$$onoBehaviour {
 
     
     //variable to hold the point where two paths intersect to Lerp to
     public    Vector3 newCamPos;
 
     float i = 0.0f;
     public float rate = 2f;
 
     void On$$anonymous$$ouseDown() {
         // these are a bunch of Path scripts on the main camera that I am activating and deactivating 
         Debug.Log ("$$anonymous$$OUSE");                
 
         Vector3 CamPos = Camera.main.transform.position;
 
 
         FlythroughCameraController1 a;
         FlythroughCameraControllerA b;
         a=Camera.mainCamera.GetComponent<FlythroughCameraController1>();
         b=Camera.mainCamera.GetComponent<FlythroughCameraControllerA>();
 
 
 // These Activate and deactivate the path scripts, but I want that camera not just to JU$$anonymous$$P to the newly active payh but Lerp there
         if (a.enabled == true) {
         Debug.Log ("B");                
 
             while(i < 1.0f) {
                 i+= Time.deltaTime * 1/rate;
                 Camera.main.transform.position = Vector3.Lerp(CamPos, newCamPos, i);
             }
 
             StartCoroutine (myWait ());
             a.enabled = false;    
             b.enabled = true;
 
         }
 
 
         else if (b.enabled == true) {
         Debug.Log ("A");
 
             while(i < 1.0f) {
                 i+= Time.deltaTime * 1/rate;
                 Camera.main.transform.position = Vector3.Lerp(CamPos, newCamPos, i);
             }
 
             StartCoroutine (myWait ());
             b.enabled = false;
             a.enabled = true;
             }
     }
 
 
     IEnumerator myWait()
     {
         Debug.Log ("myWait");
         yield return new WaitForSeconds (2.0f);
     }
 
 
 }

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Touch not working on guiTexture. 1 Answer

Unity3d 4,script nGUI btn drag convert to move where i mouse click 1 Answer

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

GUITexture is lagging my object 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges