hello
i have a problem when trying to move my camera to a xyz coordinates relative to the parent object (3rd person controller) im using this class/script attached to the camera, and calling it’s methods from another script with the xyz values.
using UnityEngine;
using System.Collections;
public class PosCam : MonoBehaviour {
public void chPos(Vector3 val)
{
this.transform.position = val;
//transform.position = val;
//gameObject.transform.position = val;
}
public void chPos(Vector3 val, float x, float y, float z)
{
this.transform.position = val;
//transform.position = val;
//gameObject.transform.position = val;
this.transform.Rotate(x, y, z);//no problem in this line for now
}
}
the problem is, no matter if i send 0,0,0 as the “val” value, this is sending the position of my camera to a crazy position like 500,-9,80 something like that.
image with the hierarchy attached, my player seems like that
pd: im trying to move my camera for a “first person view” in some places.
any suggestion will be very appreciated.
thanks for reading