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Question by johnyapple5678 · May 17, 2015 at 08:03 PM · downloadmodel importing

Can I download models from the web at runtime? Also these need to be user specific

I'm pretty new to Unity, but I'm an experienced C# dev. I'm building a Unity game (iOS & Android), I have a server set up for user Authentication, I'll be using playerprefs for storing username/password.

The idea is that 1) on launch check if internet access is available 2) if yes then authenticate user 3) check if new models are available (I'll be setting models for users, on the web backend) 4) prompt for download 5) prompt to load Scene1 with selected model

if there are no new models available, then the user can load levels with the downloaded models

I need to make clear that there will be only two scenes. 1) Main menu (for listing and downloading available models / loading Scene1 with the downloaded model) 2) Scene1 with the selected downloaded model

How do I go about this? Is this possible? Can somebody please point me in the right direction? any help and feedback is highly appreciated.

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Answer by Graham-Dunnett · May 17, 2015 at 08:04 PM

Read up on AssetBundles.

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