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Question by LethalBeauty23 · May 17, 2015 at 08:25 PM · c#script.dooropenclose

Script for a door that opens and closes help!

I am trying to make a door open and close when clicked and I have the following scripts but it doesn't work. Could someone help me out please?? Thanks!

using UnityEngine; using System.Collections;

 public class WardrobeDoor: MonoBehaviour {
     public bool Open = false;
     public float angle = 90f;
     public float speed = 500f;
     private float zero;
 
     void awake (){
         zero = transform.localEulerAngles.y;
     }
 
     void update (){
         if (Open && (transform.localEulerAngles.y < (zero + angle))) {
             transform.Rotate (-transform.up * Time.deltaTime * speed);
         }
     }
 }


and.....

7using UnityEngine; using System.Collections;

public class Ray_test : MonoBehaviour {

 RaycastHit rayhit;
 float timer = 1f;
 private WardrobeDoor d;

 void update (){
     timer -= Time.deltaTime;
     Vector3 fwd = transform.TransformDirection (Vector3.forward);
     if (Physics.Raycast(transform.position,fwd, out rayhit)){
         Debug.DrawRay(transform.position, transform.forward*10f, Color.red);
         d = rayhit.transform.root.GetComponent<WardrobeDoor>();
         Debug.Log(d);
         if(Input.GetMouseButtonDown (1) &&(timer < 0f)){
             if(d.Open){
                 Debug.Log("User closed door");
             }
             d.Open = !(d.Open);
             timer = 1f;
         }

         print ("The Ray Hit: " + rayhit.transform.gameObject.name);
     }
     else{
         Debug.DrawRay(transform.position, transform.forward*10f, Color.green);
         print ("There is nothing in front of the object");
     }
 }

}

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Answer by Graham-Dunnett · May 17, 2015 at 08:26 PM

Try Awake and Update.

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