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Question by hollym16 · May 18, 2015 at 11:59 AM · animationunity 5guibutton

Unity 5 GUI system

Using the new GUI interface, I have a Button at the edge of my screen. When clicked, I want it to animate towards the middle of the screen to reveal a sidebar.

So I set the Transition on the Button to 'Animation' and click 'Auto Generate Animation'. In the Animation window I do the necessary animations I need within the 'Pressed' section.

When I test it, the button will animate out and reveal the sidebar, but as soon as I release the button, it snaps back to the original position.

I know this is because it is the 'Pressed' state, but there is no option for a 'Clicked' state.

Does anyone know how to press a button, have it play an animation and stop there without it snapping back?

Ive had a look at the video found here: http://unity3d.com/learn/tutorials/modules/beginner/ui/ui-button which was helpful to start me off but theres not much more documentation that I could find on Button functionality for the new GUI.

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Answer by ZeLemon · May 27, 2015 at 06:47 PM

Maybe use toggle since what you want is a button that has both off and clicked (on) states

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avatar image hollym16 · May 28, 2015 at 07:51 AM 0
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Is there any documentation you could link me to on how to do this? I've been trying to find out how to do toggle buttons for a while. Thanks

avatar image ZeLemon · May 28, 2015 at 05:25 PM 0
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Not really sorry apart from the unity manual (http://docs.unity3d.com/460/Documentation/$$anonymous$$anual/script-Toggle.html) I have mostly gone throught trials and error for my specific usage

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