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Question by rajavamsidhar_gvs · May 19, 2015 at 10:17 AM · terrainmouseclick

how to get the terrain width and length when i click mouse on terrain?

hi everyone. thanks to unity3d community. its helps me a lot. now i have a question. i created a camera map it looks big map. when i click on my terrain with mouse i want display the position on mouse on terrain based on terrain length and width.my terrain is 15000 length and 15000 width. i successful with display value of mouse position on viewport here is code void Update () { transform.position = Camera.main.ScreenToViewportPoint(Input.mousePosition); point = transform.position; } void OnGUI() { if (point.x >= 0 && point.x <= 1 && point.y >= 0 && point.y <= 1) { GUI.Label(new Rect(Input.mousePosition.x,Screen.height-Input.mousePosition.y,200,200) ,"CoOrdinates "+Mathf.Round(((point.x*15))*1000)/100+" , "+Mathf.Round(((point.y*15))*1000)/100); } print (Input.mousePosition.y); }

but i want to display the value based on my terrain size..

Thanks in advance.

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