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This question was closed May 27, 2015 at 04:19 AM by Abacab for the following reason:

The question is answered, right answer was accepted

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Question by Abacab · May 20, 2015 at 12:07 PM · c#car

Reverse button doesn't work

Hello!

My reverse button stopped working recently and I don't know why. The Reverse() function does get called (tested it with debug.log). Started also becomes true, but the car doesn't move anywhere.

 void FixedUpdate ()
 {
 if (reverseOn) {
 started = true;
 Reverse();
 }
 }
 
 public void Reverse () {
 motorInputTouch = 1;
 reverseOn = true;
 
 wheelBR.brakeTorque = 0;
 wheelBL.brakeTorque = 0;
 
 if (currentSpeed <= 0 && currentSpeed > -maxReverseSpeed) {
 wheelBR.motorTorque = OneTorque * -motorInputTouch;
 wheelBL.motorTorque = OneTorque * -motorInputTouch;
 } else {
 wheelBR.motorTorque = 0;
 wheelBL.motorTorque = 0;
 }
 }
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avatar image FortisVenaliter · May 20, 2015 at 03:38 PM 0
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Is the value you've set for maxReverseSpeed in the editor positive?

avatar image Abacab · May 20, 2015 at 03:43 PM 0
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Yes. (100)

avatar image RLin · May 21, 2015 at 01:16 AM 0
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When did you initially notice this (maybe after you changed another script, added one, etc.)

avatar image Abacab · May 26, 2015 at 10:38 PM 0
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I noticed it recently after recreating the wheel colliders, but I can't be certain that it is connected to the problem.

Note: Sometimes the button works and sometimes I have to press it multiple times and then it works.

avatar image RLin · May 26, 2015 at 11:44 PM 0
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Are the wheels rotating?

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Answer by Abacab · May 27, 2015 at 04:19 AM

I noticed that the reverse button sometimes briefly disappeared when pressing it, so adding a if (reverseOn == true) to the visibility script fixed the issue.

Thanks to all who chipped in!

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