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This question was closed Jun 02, 2015 at 02:14 PM by KoJix for the following reason:

Question is off-topic or not relevant

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Question by KoJix · May 20, 2015 at 02:02 PM · texturemeshmaterialnormalmap

3D Mesh is broken thanks to normal map

Hallo guys,

I've asked this question once before but I didn't got a lot of help out of it.. So lets try it again!!

Explanation:

I'm working on a game (Duhh..) and I got a problem with making a normal map. The model is made in Cinema4D and we've used "headus UVLayout" so there would be no edges seen.

Now I created a normalmap of this baked texture using a plug-in in Adobe Photoshop. After adding the normalmap to the material the edges where shown (see picture below).

We tried to create a normal map using Cinama4D, Same problem.

I tried to remove the edges of the normalmap so you could see only the surface. After 4hours work for a little bit of the texture, guess what? It didn't work aswell.

Question:

How do I make a normal map for my model so everything looks smooth (without those ugly lines (see picture))??

alt text

Ps. Sorry for my bad english or grammar mistakes..

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Answer by mikelo · May 20, 2015 at 09:06 PM

I'm afraid your normal mapping texture is not tileable. I mean, borders do not match with each other. The line you can see happens where one border meets the other. I would try with a tileable texture, you can read about creating seamless textures here, or you have a video here.

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avatar image KoJix · May 21, 2015 at 06:53 AM 0
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Thanks for your reply.

I used seamless textures but we really want a high detailed model. This is created by the baked textures. But if I use a seamless texture for the model most of the details will be gone or not that great. (The model is huge! so even a baked 4k texture will not give us the best result).

avatar image mikelo · May 21, 2015 at 07:20 AM 0
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In the purple element of the picture you show I don't think you need that much resolution. I would try with different tiling values.

avatar image KoJix · May 21, 2015 at 08:51 AM 0
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well if everything worked fine, you would see big hexagons poping out of the purple element like organic cells

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