In my game, the tris count is 70k and verts count is 130k and with 120 draw calls... how to optimize it. to make to run on low end android devices

optimization,verts,tris,draw calls

In my game, the tris count is 70k and verts count is 130k and with 120 draw calls… how to optimize it. to make to run on low end android devices

This has been discussed many times:- Create simpler models, share materials, use mobile shaders.

Make models with fewer verts/tris. Or batch your textures so you use fewer materials.

Without more info, there’s not much more we can suggest.